Monday, July 26, 2010

Mia and Me: Why My Dog Drove Me Crazy And Why I Miss Her



Mia at our apartment in Chinatown. Washington, D.C.
Mia and I didn't get off to a great start.

I grew up in a house with over-affectionate, lick-lick-lick German Shepherds and Golden Retrievers. When I was dating a very hot Baylor girl (who is now my wife), she expressed that she wanted me to meet her dog. Sure. I would have followed her anywhere.

Mia came into her parent's house in Texas as a part of a pack of animals that included Oliver "who has a weird eye condition" and Suzy "who's totally blind, by the way." They ran for an overflowing dish of food. Mia, a Cocker Spaniel, managed to nudge her way in between the two other huge dogs to eat. My girlfriend (Mimi) invited Mia over and Mia was very excited to see her. Mia took one sniff of me, stared for a moment and then ran back to her dish. I felt slightly snubbed. No licks?

"She likes you," Mimi said.
"I couldn't tell."
"Oh, she scared to death of guys. At least she came up to you."

Almost six years after our initial meeting, I held Mia in my arms at Friendship Animal Hospital as our vet euthanized her. And I held her long after her heart had stopped and the vet had left. I cradled her head which was covered in the tumor that would have strangled her painfully within weeks, if we didn't put her down gently.

Now our house is emptier in her absence. The garbage stays in the can. The tennis balls are packed up in a small bag. No one barks when I go to take a shower. There are no new mystery stains on our couch.

Saturday, July 3, 2010

Pay-per-level Gaming

Has the Long Tail hit console gaming? ("What is Long Tail?")

It seems increasingly possible that niche gamers who still have fond memories of watching a 2-D Sonic roll through strategically-placed, curving hills or rushing Mega Man through a course of robots in construction hats or taking Cecil and Rosa on one last quest against the Four Fiends might be in luck.

A new trend in the gaming industry is selling new adventures of old games on a level-by-level basis. This is seen in the release of WiiWare's Final Fantasy IV: The After Years, in which players return to the world of Baron following the events of Final Fantasy IV. The story revolves around the son of two of the main characters from the original game. The base price of the game is 800 WiiPoints and then the player can purchase additional levels (all which reveal the "what-is-happening-now" for different characters in the original Final Fantasy IV) for 300 WiiPoints each. Square-Enix released a level-per-month and then concluded with the last level in early September 2009.